Semi-random artisan reward, Tirval - Varnhold Mastercraft Item, +2 bonus on attack and damage rolls with shortbow and longbows, This +2 studded leather allows the wearer to cast Barkskin once a day as a 3rd level druid, Acid resistance 30. It attacks your opponents to the best of its ability. Only a creature of Evil alignment can use this staff. Unique weapons can be found during exploration or as quest items as part of a specific quest. Or if you want to combine our mod with Insanity's, then Model Manager also does that with ease. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Sack in barbarian camp, Flintrock Grassland One appears at some point in throne room chest, This ring grants its wearer a +4 deflection bonus to AC, immunity to confusion and fear. Only lawful characters can equip this belt, This belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast Lightning Bolt twice a day as a 7th level wizard, This sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing, This belt grants its wearer a +1 luck bonus on attack rolls and all saving throws, +4 resistance bonus to Reflex saving throws. The talent is always empowered, as though using the Empower Spell feat. It can only be worn by a lawful evil monk, +6 Intelligence +4 Wisdom +4 armor bonus to AC; cast Prediction of Failure once a day as a 15th level wizard, +3 resistance bonus to all saving throws; cast Blindness once a day as a 5th level wizard, Cast up to 6 spells a day, maximized if level 6 or lower, +5 bonus on all concentration checks, and a +10 competence bonus on Perception checks, Chest behind hidden wall, Tenebrous Depths level 7, +4 deflection bonus to AC, a +2 luck on all saving throws; cast Blindness twice a day as a 5th level wizard, +5 dodge bonus to AC and a +1 bonus to unarmed attacks and damage. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. Uploaded by kthonia . © Valve Corporation. Can only be worn by LN monk, +2 bonus on concentration checks +5 competence to Arcana checks; Chance to frighten enemy on hit, Chest behind hidden wall, Tenebrous Depths level 3, +2 dodge bonus to AC and the ability to cast Dispel Magic twice a day as a 5th level wizard, Semi-random artisan reward, Sharel - North Narlmarches, +4 Intelligence and Charisma, +2 on concentration checks and a +5 to Arcana checks, Vordakai's Tomb level 2, chest behind 34 athletics rubble, eastmost corner, +8 Intelligence and Charisma, +5 on concentration checks, +10 on Arcana checks, Dropped by the Wriggling Man, House at the Edge of Time, Electricity and cold resistance 10, +2 deflection bonus to AC; cast Enlage Person once a day as a 4th level wizard, +1 dodge AC bonus and a +5 bonus to unarmed attacks and damage. Does anyone know of a mod that really does this? It also grants immunity to poison, This belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast Banishment once a day as a 13th level wizard, This belt makes 1st, 2nd and 3rd level spells cast by the wearer Empowered and Extended, This belt grants +4 enhancement bonus to Constitution. Thanks, but no thanks. If the wielder has Trip feat, each round the first successful hit it lands also attempts to trip the target, Deals divine damage instead of bludgeoning, Throw acid bomb 3 times per day. Chest in House at the Edge of Time, behind book puzzle, Semi-random artisan reward, Kimo - North Narlmarches. Chest in Sorrowflow in the lava area during the final chapter, This helmet grants its wearer a +4 competence bonus to Persuasion checks made to intimidate. This feature is not available right now. Confirms all crits against evil enemies. Unequipping this cloak is only possible after casting Remove Curse spell on the wearer and passing a DC 25 caster level check. The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. Some of these weapons' damage scale according to … It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. Shock arrows deal an additional 1d6 electricity damage, The owner of this quiver can use it to shoot 20 frost speed arrows or bolts per day. This ring doubles the threat range of the wearer's kinetic blasts. 1,656. Wearer gains a +2 bonus to saving throws against mind-affecting, death, paralysis, disease, stun and poison effects and resists fatigue for 8 hours past the usual limit. This helmet gives its wearer DR 2/- against ranged attacks, DR 10/- against falling and thrown rocks, and the ability to cast Good Hope and Crushing Despair once a day (Caster level 11, DC 17). Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. The designs of the weapons are magnificent and beautiful, with steel, silver, and even glass variations having been included in the arsenal this mod adds to the game. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. Max Dexterity bonus of +15. For example, if you have a mod that makes dragonbane do 10x damage, but you also want to use our custom model, you can! 1.0. Pathfinder: Kingmaker Walkthrough and Guide, Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, Helmets, Bracers, Cloaks, Amulets, and Rings, convinced her to renounce Urgathoa and spare her daughter, Chest in Castle of Knives. Kthonia's Unique Weapon Pack - Dragonborn Weapons; Kthonia's Unique Weapon Pack - Dragonborn Weapons. +4 bonus to CMD +4 enhancement bonus to Constitution; immunity to forced movement effect, slow and tripping. Only chaotic characters can equip it, The wearer of this ring can, after resting while wearing it, activate up to 4 abilities from the list below. In terms of percentages, this is a 200% damage increase. Mastercraft Item. Unless specified otherwise, all weapons have the same statistics as the base weapon in their category. This damage is increased by an additional 3d6 against targets that aren't in combat, This amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics checks, and electricity resistance 20, Dropped by Renshala Vascari, Pitax River Bend, 3 times per day the wearer may throw this amulet at an enemy. Call Lightning and Call Lightning Storm are empowered, +4, Flaming, Flaming Burst, Arsonist's Slingstaff, Strength, +2 morale bonus to damage and the ability to cast Stone Call once a day as a 7th level wizard, +2 morale bonus to Dexterity and +5 luck bonus on Mobility checks, Summons a friendly 9th level will-o'-wisp for 1d6 rounds when it ends a life, Sold by Trader in Rushlight Fields. cast chain lightning spell once per day. Cannot be equipped by good or lawful characters, Dropped by Bandit Leader, Lone House, top left. Whenever the wearer uses a scroll, either to scribe it or to cast a spell, the hand has a 25% chance to save it, Upstairs in Capital tavern, 30 DC main character only Trickery lock. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page. Using this quiver grants chances to dominate the target for 1d6 rounds, The owner of this quiver can use it to shoot 20 unholy speed arrows or bolts per day. Hi! Can only be worn by Regongar, This cloak grants its wearer the ability to cast Heroism once a day as a 2nd level wizard, Appears in throne room chest at 140 community (? (I did not do any work in Model Manager. One appears in throne room chest at some point. There is a seemingly endless supply of user-created weapons on the Skyrim Nexus, but Immersive Weapons should always be at the top of your list. 3 Claws. Delve into the harshest and coldest climate known to Tamriel! This will affect the target in an unpredictable way, This figurine is capable of summoning a ancient wyvern once a day for 10 minutes. When the weaer uses the Deadly Aim feat, it provides an additional +2 bonus to attack rolls, This mask grants its wearer a +3 bonus on any checks made to overcome spell resistance, and a +3 bonus on caster level checks to dispel magic, Chest in the cave in Sorrowflow during final chapter. Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. Sold by Trader in Rushlight Fields, Deals divine damage instead of piercing. Safe to use . If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. SSE Mod that will make unique weapons more powerful. Morrowloot places powerful weapons and armor, both unique and not, in static positions in the world. On hit, target must succeed DC 21 Fortitude check or be set on fire for 1d4 rounds and become nauseated for 1 round, This +4 heavy mace grants its wielder the ability to cast Slay Living once a day as a 11th level cleric, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17, Deals 2d6 damage and grants Freedom of Movement, On hit, grants stacking +1 bonus to AC on hit, attack rolls, and all saving throws until end of combat, Cast Boneshaker twice a day as a 3rd level wizard, Hidden chest near Dorsy the ghoul, Swamp Witch's Hut, Hidden stash middle left side of Hunting Grounds, Cast Molten Orb twice a day as a 5th level wizard, Cast Thundering Drums once a day as a 7th level bard, Backpack in bottom left corner of Lake Silverstep Village map, Dropped by the possessed Goblin King during Nok-Nok's quest, Hidden chest in bottom left corner of Goblin Fort, House farthest to the west in capital after it is a city, 39 DC chest, Reward from Amiri's quest if she kills Akaia, Reward from Amiri's quest if she sacrifices herself, Reward from Amiri's quest if she kills Nilak. Currrently treated to some uniqueness: Weapons: Aegisbane Angi's Bow Bloodthorn Target vulnerable to electricity for 1 minute on successful hit, Dropped by Lord-Jaeger Tsundar, Bald Hilltop, Ancient Curse 6, On crit, applies the effects of Touch of chaos to the target. They gain -3 profane penalty to Strength, Dexterity and Constitution, but +2 profane bonus to Intelligence, Wisdom and Charisma, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, This necklace gives its wearer DR 10/Good, Dropped by Misbegotten Troll, House at the Edge of Time, Whenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 damage per die, Semi-random artisan reward, Mim Wobblegander - Silverstep, This locket grants its wearer a +4 enhancement bonus to Dexterity and allows them to cast Blessing of Luck and Resolve twice a day as a 3rd level cleric, This locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized, This amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC, This pendant grants its wearer a +10 bonus to movement speed. FYI the plugin - the Unique Uniques version at least - is Form 43 still. +4 caster level to fire spells (burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray). I made this mod because I felt limited with the moves in Skyrim and wanted to make each weapon feel unique and have multiple ways of swinging. Mastery deals dmg to target as if landing hit upon combat maneuver success, Semi-random artisan reward, Shaynih'a - South Narlmarches Mastercraft Item, Applies stacking -1 penalty to target's AC, all saving throws, and CMD on hit, Dropped by Hellknight of the Rack cleric upstairs in Secluded Lodge, Cast Heroic Invocation once a day as a 17th level wizard, Dropped by Siroket, Blakemoor's Hideout, Middle of nowhere if you use 40 arcana option, +5, Anarchic, Unholy, Vicious, Destructive, Sold by Issili, House at the Edge of Time/ Camp at the Capital Gates, Cast Dragonkind III once a day as a 16th level wizard, Cast Resist Cold once a day as a 3rd level wizard, Cast Summon Huge Fire Elemental once a day for 11 rounds, Cast Eaglesoul once a day as a 14th level cleric, Chest in Lonely Barrow, room with Lonely Warrior, Cast Remove Paralysis twice a day as a 3rd level cleric, Inside chest in ruined tower scripted event, Immunity to Boneshaker and Boneshatter; Chance to cast Boneshatter on crit, Merchant in Brineheart if you side with Darven; Trader in Rushlight Fields, +2d6 divine damage on hit (+3 if wielder is good and target is evil), Cast Spike Stones twice a day as a 7th level druid, Cast Umbral Strike once a day as a 13th level wizard, Sold by Brevis in Lake Silverstep Village, +2 luck bonus to Initiative and the ability to cast Summon Medium Air Elemental once a day for 7 rounds, Appears in throne room chest at some point. 1.2 Two Hand Axes. +8 enhancement bonus to Constitution; Cast dragonkind III (black) spell once per day. It appears where you designate and acts according to its initiative check results. Charges 0, Caster level 3. It can't reduce any ability score below 7. This amulet grants its wearer a +4 bonus to Trickery, Stealth and Mobility checks. Page 2 of 2 - Unique Weapons Redone Redone - posted in File topics: In response to post #85550938. Cast Vampiric Touch on crit. Semi-random artisan reward, Mim Wobblegander - Silverstep, This amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast Cure Critical Wounds twice a day as a 5th level cleric, When the wearer of this locket casts Magic Missile or Force Magic Missile, it becomes Quickened and Empowered, All the wearer's epslls from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. Horksbane is a unique steel mace found in The Elder Scrolls V: Dragonborn. Made from all 10 Shards of a Knight's Bracers, Storyteller Relic. Skyrim Unique Weapons: The Best Daggers. Dropped by Cephal Lorentus, Vordakai's Tomb level 2, +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast Resist Sonic twice a day as a 4th level wizard, +2s6 force damage on hit; +4 to spell pen if chaotic; +6 CON checks if lawful; +2 spell pen and +3 on CON checks if neutral, Semi-random artisan reward, Kimo - North Narlmarches Mastercraft Item, Cast Summon Monster VIII twice a day for 15 rounds and Glitterdust at will as a wizard of equal level to the wielder's character level, +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast Remove Paralysis once a day as a 4th level cleric. 1.1 One Hand Axes. Every nation had weapons that made their armies unique. 4.2 Rune Daggers. +3 sacred bonus to Initiative; Cast good hope spell three times per day. Horksbane is especially effective against horkers, dealing an extra 20 points of damage to them. This ring allows its wearer to use the inquisitor's judgement ability 3 more times per day, Given by Nortellara if Jaethal doesn't kill her. Many interesting weapons came out of ancient India, but among the most dangerous was the haladie, a weapon of India’s ancient warrior class, the Rajput.The samurai of India, Rajput lived a lifestyle dedicated to fighting and honor, using weapons like the doubled-bladed haladie knife to cut down their enemies.. Haladie had two double-edged blades connected to the ends of a single handle. Their melee attacks deal 2d6 sneak attack damage. 1 Acquisition 2 Smithing 3 Trivia 4 Appearances Bloodthorn can be found on an altar on the balcony of Hag's End. Removing the ring will immediately remove all bonuses from it. Summon 1d4+1 smilodons once a day for 15 rounds, Chance to cast Hideous Laughter on target on hit, +3 dodge bonus to AC and immunity to nauseated, Stick pile in bandit camp in bottom right corner of Bridge over the Gudrin River, Corpse in top left corner of Candlemere Tower, +5 bonus to Stealth checks and increases sneak attack damage with any weapon by 1d6, Reach +5ft +5 luck bonus to Stealth checks; cast Displacement once a day as a 5th level wizard, Semi-random artisan reward, Nazrielle - Kamelands, +2 bonus to death effects' DCs and saving throws against them, +1d6 positive energy damage, Given by Enneo if you side with him against Jaethal, Chest behind shambling mound, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Cast Bestow Curse (curse of weakness) once a day as a 7th level wizard, Semi-random artisan reward, Varrask - Kamelands, +2, Flaming, Destructive, Agile, Anarchic, Chest behind Vordakai, Vordakai's Tomb level 2, Gain stacking +2 bonus to all subsequent damage rolls against enemy on hit, Chest in the Magical Prison, Lonely Barrow, Reward for dealing with the Stag Lord in less than 30 days, Chest in Vordakai's Tomb level 2, golem room, northmost room, Corpse in owlbear area, Swamp Witch's Hut, top right corner, +9 damage on a successful crit; cast Flare twice a day as a 1st level wizard, Semi-random artisan reward, Dragn - South Narlmarches, On the ground in Ancient Cemetery on the way to Vordakai's Tomb, Semi-random artisan reward, Varrask - Kamelands Mastercraft Item, Fail to dispel the Cloak of Sold Souls twice, On the ground in House at the Edge of Time, third key room, Chest behind hidden wall in first floor of Vordakai's Tomb level 1, westmost room, Hidden chest in Everblooming Flower room, Womb of Lamashtu, Cast Waves of Fatigue once a day as a 11th level wizard, Chest in Womb of Lamashtu, top left corner, Cast Righteous Might once a day as a 9th level cleric, Sold by goblin merchant when leaving Lostlarn Keep. +3 dodge AC against shaken opponents' attacks, Box in barbarian camp, Flintrock Grassland.
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