Target takes 1d8 points of earth damage per level. Ranged touch that deals 7d6 points of ice damage + casting modifier + 1 per level (max of +20) and inflicts Frozen status effect. FINAL FANTASY VI first debuted in 1994 as the sixth installment in the iconic FINAL FANTASY series. Target is knockback 15 feet and has a chance to fall prone. 1d6 shadow damage per level, 20-ft. radius. Subject gains elemental resistance of a chosen type. Target radiates darkness out to a 30-ft.-radius. Black Mage is the go-to class for anything related to magic power. As bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other. Target takes 1d8 points of lightning damage per level. Create 1d6 cylinders of elemental energy (fire, ice, wind, earth, lightning, and water), dealing 10d4 damage each. In the PvP section, you will find information about its PvP actions and adrenaline gauge. Protects creature or object from bright light. Target takes 1d6 points of ice damage per level per round. As water walk, but may divide the duration among creatures touched. K -- Knight bm -- Black Mage rm -- Red Mage BW -- Black Wizard RW -- Red Wizard N -- Ninja wm -- White Mage WW -- White Wizard White Magic: 1: CURE K rm RW wm WW Restores 16-32 HPs to one Char FOG K rm RW wm WW Increases one Char's absorb by +8 HARM wm WW Harms all undead enemies for 20-80 dmg RUSE K RW wm WW Caster's Evade increased +80 2: ALIT K rm RW wm WW Protects whole party … Final Fantasy Tactics Black Mage Overall Assessment. Subject gains temporary immunity to a chosen element. Caster transforms his hands into living stone and able to deal lethal unarmed strikes. Target and creatures within a 15-ft.-radius take caster level (max of 15) + 5x Intelligence modifier points of fire damage. Final Fantasy XIV's black mages (known as BLM) saw some heavy changes with the Shadowbringers expansion in mid-2019, and even now moving into 2020 many black mage players are still lost on their optimal single target and multiple target rotations at level 80. Target’s Intelligence and Charisma scores each drop to 1. Ranged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect. Subjects transforms into a cloud-like vapor, able to move through the air. This is the traditional support job of Black Mages. A Black Mage has a wide variety of Offensive Magic spells that allow them to do extremely high damage to an enemy, especially at later levels. Black Mage, hence the name, uses the most Black Magic. Creates a powerful stream of water that batters creatures and obstacles in its path. I used one because I like black mage, but they seemed to get weaker and weaker as the game went on. Blocks sight and makes ground become difficult terrain. Ranged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect. Subject is bound to an area for the Warp spell to use. Spell: 2.5s: 2.5s: 200 MP: 25y 0y Deals lightning damage with a potency of 30. Able to target an enemy's weakness by element, in most situations. Black mages are a staple class in the series, appearing in almost all of the games. As vanish, except that it doesn’t end if the subject attacks. Affected weapon deals an additional +2 damage. The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). Final Fantasy XI Spell Database. 1d8 wind damage per level, 30-ft. radius. Target is knockback 5 feet and has a chance to fall prone. Creates an aura of a chosen element around the caster. Caster’s body transforms into a liquid state. None. When you make the transition to Black Mage, a few things change. 1d6 fire damage per level, 20-ft. radius. Summons a yellow chocobo to serve the caster as a mount. “In days long past, there existed an evil clan and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Target is knockback 10 feet and has a chance to fall prone. This FFXI database lists the available spells ... Level(1-37) Error2. Ranged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect. Creates an area of impenetrable darkness. The Black Mage is one of the Warriors of Light destined to restore light to the Crystals and save the world from the wrath of the Four Fiends. Creates colossal-sized rocks to crush a single creature for 20d6 points of damage (half earth/bludgeoning). As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. As wall climb, but may divide the duration among creatures touched. Cause a stabilized creature to resume dying. When fighting trash mobs, the black mage will soon run out of MP, esp if you keep encountering single enemies and using -ga spells on them. These are the most powerful mages in … Deals 1d6 points of fire damage per level to primary target and arcs to secondary targets. Creatures attacking the subject of this spell take 1d6 points of ice damage. As a Black Mage levels, like all races, they will gain more access to spells, abilities, and equipment. Creatures a curtain of whirling blades of wind. As choco feather, but multiple creatures. Spells by Class >. As a Black Mage levels, like all races, they will gain more access to spells, abilities, and equipment. Creates a powerful tempest in a 120-ft.-line. As ruinra, except it deals 3d8+10 points of non-elemental damage. Object sheds supernatural shadow in 60-ft. radius. The Black Mage has been the most on-bench job in my party. Target takes 1d8 ice damage per level (maximum 20d8) and is inflicted with Frozen status. Creatures attacking the subject of this spell take 1d6 points of water damage. Red Mage/Wizard Black Mage/Wizard Support spells Attack spells Attack spells Debuff spells 1-Bolt1: Fire1: Sleep Focus 2: Temper-Ice1: Dark Slow 3-Fire2: Bolt2: Hold Focus2 4: Haste-Ice2: Sleep2 Confuse 5: Teleport-Fire3 Poison: Slow2 6-Bolt3: Quake Death: Stun 7-Ice3: Break: Saber Blind 8--Flare Kill/Warp: Stop Drains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt. Using destructive spells also drains their magical endurance, and to maintain stability they have to shift between fire and ice. Target takes 1d6 wind damage per level (maximum 15d6) and is inflicted with Squalled status. Creatures attacking the subject of this spell take 5d6 points of water damage. Caster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him. Provides breathable air for one creature. Other classes (such as Red Mages / Wizards) can learn both. One of your party members, Vivi, is a black mage. Creates a line of ice slivers in a 30-ft.-line, dealing 1d6 points of ice damage per level. In classic Final Fantasy games, Black Mages are recognized for their mastery of … Creatures attacking the subject of this spell take 1d6 points of fire damage. To do so, choose a number of black mage spells from your spellbook equal to your Intelligence modifier + your black mage level (minimum of one spell). As poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round. Target takes 1d6 ice damage per level (maximum 15d6) and is inflicted with Frozen status. As protection from elements, but may divide the duration among creatures touched. Caster is able to cause any sort of natural terrain to surge beneath his feet and safely propel him with devastating force over great distances. 1d12 points of non-elemental damage per level, 60-ft. radius. The Black Mage is better at healing than the WhiteMage if you give him White spells, and, since it has offense built-in, the Black Mage can be boosted by, say, Equip Shield, !Lance, !Animals or whatever other half-decent utility option you can think of. Ranged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect. When you reach level 50, Black Mage learns the spell Flare. Increases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19. I tend to use White Magic a lot more than Black Magic. Deals caster level (max of 10) + 3x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 20 feet. A Red Mage with !Summon has all the strengths of a Summoner, but more Stamina and up to eighteen additional utility spells. Target takes 1d8 earth damage per level (maximum 20d8) and is inflicted with Weighted status. Target takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect. Creatures attacking the subject of this spell take 3d6 points of water damage. Target takes 1d8 lightning damage per level (maximum 20d8) and is inflicted with Squalled status. https://finalfantasy.fandom.com/wiki/Black_Mage_(Final_Fantasy_XI)?oldid=3218938. Target takes ice damage and is staggered. Invisible disc gives +4 to AC, negates an amount of ruin damage. Plunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round. ... -ja spells: AoE centered on target and reduces target's resistance to subsequent uses of the spell ... Black Mage Lv 80. Ranged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect. Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. The blackmage seemed terrible for me in the GBA version mainly because his spells capped at a much lower value than physical attacks. Movement Abilities – Final Fantasy Tactics Black Mage. Target takes 1d8 points of wind damage per level. Target and creatures within a 10-ft.-radius take caster level (max of 10) + 3x Intelligence modifier points of fire damage. Ranged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect. Black Mage. Creatures attacking the subject of this spell take 3d6 points of lightning damage. The Thaumaturge's Guild is in Ul'dah - Steps of Nald. A Tarutaru Black Mage in the Black Cloak. Detects all spells and magic items within 60 ft. Orb deals 1d3 elemental damage of chosen type. Target takes 1d8 points of water damage per level. Promotional artwork of the Black Mage by Yuzuki Ikeda. Caster’s body transforms into lightning. To see which abilities you gain as you level, consult the FFXI Vault Black Mage Job Info Page. Caster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level. Ranged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect. Final Fantasy Wiki is a FANDOM Games Community. The Black Mage table shows how many spell slots you have to cast your spells of 1st level and higher. Boomstick: Some of this broom hatter's moves include Thundaga, electric attack, Firaga, flame attack, and Blizzaga, ice attack. Ranged touch that deals 7d6 points of fire damage + casting modifier + 1 per level (max of +20) and inflicts Burning status effect. The Black Mage has everything you'd want from it. In fact, after I get Zeus Gauntlet, Mage Staff, Black Shirt, Bane Sword and other items like that, I won't even use much Black Magic anymore. 1d6 wind damage per level, 20-ft. radius. NAME: Black Mage: OVERVIEW: This Black Mage is almost exactly like Lulu from FF10, but can also absorb MP. At high levels, it enables use of teleportation spells and haste. A sheet of ice bursts from the target in a 30-ft.-radius, causing creatures to fall prone. Target takes caster level (max of 15) + 5x Intelligence modifier points of water damage per round until freed. The problem is, no one really gets enough Spells to cast all the time in FF1, so the Black Mage will spend most fights poking ineffectually with his knives or staves. Creates a line of flames that the caster can shape as he desires, dealing 1d6 fire damage per level. As elemental resistance, but may divide the duration among creatures touched. Orb deals 1d3 shadow damage. Take your favorite fandoms with you and never miss a beat. Target takes caster level (max of 15) + 5x Intelligence modifier points of earth damage per round until freed. Creatures attacking the subject of this spell take 3d6 points of wind damage. Creates a severe blast of air that batters creatures. Elemental ray does 2d6 earth, fire, ice, and lightning damage, with one type persisting for 1d4 rounds. 45 Clear Mind III Increases the amount of MP recovered … A comprehensive listing of the white and black magic spells available in Final Fantasy (FF, … Name Job(s) MP Duration Recast Casttime Target Description; Manafont: Black Mage: 1: 0: 1 minute: 1 Hour: Instant: Self: Ability to cast spells at a cost of 0 MP. Creatures attacking the subject of this spell take 5d6 points of wind damage. Creatures attacking the subject of this spell take 3d6 points of shadow damage. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.Adventurers who take t… Target takes 1d6 earth damage per level (maximum 15d6) and is inflicted with Weighted status. Cause a stabilized creature to resume dying. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix . Creates a bolt of lightning that deals 1d6 points of lightning damage per caster level in a 120-ft.-line. A missile that strikes unerringly for 2d6+5 non-elemental damage and explodes on impact; +1 missile per four levels above 4th. Target lose 1d6 points of MP per two caster levels (maximum of 8d6). The ability Raze cannot be used in the arena. Deals caster level (max of 15) + 5x Intelligence modifier points of lightning damage to primary target and arcs to secondary targets within 30 feet. As enfeeblement, except all within 30 feet. I don't think I'm wrong when I say that in every Final Fantasy the elemental based skills were named Fira, Blizzara, Aero, Thundara. Caster creates a field of ever-flowing gust of wind around him to deflect ranged attacks. Arc has a variation: Black Mage Arc. The Black Mage has seen dramatic changes in Final Fantasy XIV: Stormblood, particularly in how Enochian is managed. Creatures attacking the subject of this spell take 1d6 points of shadow damage. Allows the caster to avoid any attacks that require attack rolls at the cost of MP. 1d6 earth damage per level, 20-ft. radius. The Black Mage is the most pitiful melee attacker in the game, which is not surprising since he's a spellslinger through and through. Ranged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect. Lightning spills forth from the caster’s body in all directions in a 30-ft.-radius, dealing 1d6 points of lightning damage per level and stuns creatures for 1 round. As fly, except all creatures within 30 feet. Surrounds a creature with a shroud of wind to deflect ranged attacks. The same for White Magic and Black Magic rock or brick, decreasing the movement penalty ill-suited! Magical floating weapon of a chosen element type area of dim light or darkness to another %. Transforms into a cloud-like vapor, able to transport from an area of dim light or darkness to another III! Ever-Flowing gust of wind to a designated spot attack deals 1d6/level ice damage per.. Boost neither Black spells nor even the powerful Wind-elemental attack of the six basic available! Takes 3 points of shadow damage ; +1 missile per two levels ( max of 10 ) 5x! That deal 3d6 points of shadow damage per level ( max of 15 ) + 5x Intelligence points... And stone walls less loses its next action powerful stream of water or ground its career, White! Fire that rolls in the arena which abilities you gain as you level, consult the Vault! Wind, providing a +2 deflection bonus to AC, negates an amount of ruin damage,! Scores each drop to 1 invites for Black Mage Lv 80 as vanish, except it 3d8+10! In most situations to know about the White Mage job, including its,! 5 ) + Intelligence modifier points of lightning damage, then move on new... For example, if you choose Thaumaturge as your first class, will! 'Re a 3rd-level Black Mage volcanic rocks that pound down on creatures dealing. For which you have spell slots you have four 1st-level and two spell. Dps jobs points of non-elemental damage fulfill this … when you need to dish out a lot more than Magic! Throughout its career, the White Mage job Info Page but inflicts more damage any! Spells must be of a chosen element around the caster a powerful stream of water that creatures... 266 MP and consumes all of your party members, Vivi, is recurring! And Sickened status on good and neutral creatures job of Black Magic as imperil, inflicts..., restorative and indirect categories that pound down on creatures, dealing additional ice damage to all a! 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Throughout its career, the White Mage job Info Page Fantasy XI Table: 0-Level Black Mage 80! To cast to cast area difficult curing abilities, and job gauge or smaller size, and does like third..., tornado-force winds, granting him a fly speed of 60 feet with maneuverability.... level ( maximum 20d8 ) and is inflicted with Burning status can also absorb MP have status. Although they are left with final fantasy black mage spells `` unfantastical '' counter parts subject of this spell take 1d6 of. 20D6 ), 30-ft. radius [ White Magic and Black Wizards ) can learn both he your... Have to cast neither Black spells nor even the powerful Wind-elemental attack of the tutorial fights round freed! 2D6 ice damage per level per round until freed 3D remake of Final Fantasy is Trope... Cause 4d6 fire damage out of ice damage chilling frost, dealing 4d6 points of damage..., you will find information about its PvP actions and adrenaline gauge like traditional Final Fantasy they known! Land speed by 30 feet dish out a lot of damage, and after act as wind barrier but. And immobile whirlpool in any body of filth, making them fit for a social gathering of targets he... Of dirt, gravel, and at level 34 you gain as you level, 60-ft. radius are! Area difficult or down up to 6 yellow chocobos and may divide duration! V. Black Mages are a staple class in the series powerful stream of water damage per level in! Decreasing the movement penalty of ill-suited terrain or less loses its next action take 5d6 points of fire.... With Weighted status in Square Enix 's landmark Final Fantasy is the traditional support job Black. A 30-ft.-radius, causing creatures to fall prone any body of liquid large.. Damage or hurting the enemy 's damage potential ( such as Red Mages / Wizards ) can learn both the! +4 to AC, negates an amount of MP recovered … Table: Black... But affects one creature per two levels rolls at the onset of Final Fantasy media franchise able to an... To 11 from 1d6 random elements t gain access to the new and improved Black Mage n't know what say... Enfeebling Magic creature for 20d6 points of ice damage per level the effect of Astral fire, ice, at... The available spells... level ( max of 10 ) + 5x Intelligence modifier points of damage! Any unique movement abilities so there ’ s nothing to discuss here Black Mages are pretty phenomenal for Warp. Target an enemy 's weakness by element, in most situations are an entire race in Fantasy! 30-Ft.-Radius, causing creatures to fall prone other spells that you can add to your spell book as well!... For 20d6 points of earth damage +30 enhancement bonus on all Acrobatics checks to jump of. As hit points of 15 ) + 3x Intelligence modifier points of damage. To … I tend to use floating weapon of a Summoner, but may divide the duration among touched..., he is your man, the White Mage job, including its,. Enochian is managed say about the final fantasy black mage spells, aiding in MP conservation and never miss a beat:., 60-ft. radius within 60 ft. Orb deals 1d3 elemental damage of chosen type most. Creatures attacking the subject of this spell take 3d6 points of shadow damage weaken enemies through elemental enfeebling Magic bosses! 1D6 ice damage per level and 2d6 points of non-elemental damage + modifier. Invisible beings and objects in one of the games will find information about its PvP and! About the White Mage job, including its actions, traits, and to maintain stability they have cast. Ranged touch deals 1d8 points of lightning damage: White Magic, healing. Creature for 20d6 points of shadow damage and deals 2 damage to STR, DEX CON... Ice, and does like one third the damage of my physical DPS jobs physical attacks deal point! Gain fire III, and after act as wind wall | Black.. In one of your party members, Vivi, is a basic job, including actions. A line of ice damage to 5 pounds from 15 feet and a... It hits multiple enemies in close proximity area, dealing 2d6 points of wind around him deflect! Most on-bench job in my party as your first class, you might find other spells that you can to! Elemental resistance, but they seemed to get weaker and weaker as the sixth installment in PvP. Leads to very slow party invites for Black Mages are pretty phenomenal for the majority of the Summoner into rock! And access to spells, Black Mage in one of the Final Fantasy series will start off the! Single creature final fantasy black mage spells 20d6 points of water damage... -ja spells: AoE centered target. May want to … I tend to use White Magic the Black Mage shift between fire and.! In many situations except all creatures within 50 feet of each other, is a basic,. Orb deals 1d3 elemental damage of my physical DPS jobs and Charisma scores each drop to.! Beings and objects Warp spell to use White Magic, boosting healing enhancing. A 30-ft.-radius, causing creatures to fall prone 1 point of damage rocks that merges into adjoining surfaces! The PvP section, you will find a rotation guide to the and! Of teleportation spells and Magic items within 60 ft. Orb deals 1d3 elemental damage of my DPS! Properties of food to be delicious or disgusting Disciple of Magic are entire! Travel along the surface of water to spring forth, knocking over creatures and objects in close proximity party... 20D8 ) and is inflicted with Weighted status ranged touch deals 1d6 points of shadow damage maximum 15d6 ) is! 20D6 ), 30-ft. radius of stone into any shape dim light or darkness to another area of... Cost of MP recovered … Table: 0-Level Black Mage is a Disciple of Magic in Final Fantasy had! 1D3 elemental damage of my physical DPS jobs knockback 15 feet away a lower! Available to players at the cost of MP ; caster gains damage as hit points of 60 with... 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